Sunday, 15 December 2013

Digigami

A very affordable Mac Mini designed by Sestoren at the Paper Mac Page

I thought that a neat activity would be using Motion Graphic software 3D Layers along with Camera Layers to bring emulate the classic craft of Paper Folding but in a soft environment. In Japan it is known as Origami and in China it is known as Zhezhi. Although doing this activity is not so accurate as traditional Origami which is a very precise Artform which involves particular theories associated with patterns and folds, it draws upon the classic Paper Fold designs and some simple Origami.

Using paper, pencils, crayons, scanners, image editing software and motion graphics software to create an artistic 3D design with a blend of different media and creative processes.

Below is a number of Webpages with Folding Paper templates for those familiar with motion graphic software who would like to have a crack at this activity. My attempts were fun if not somewhat ill-formed, perhaps my inability to fold actual pieces of paper into flyable airplanes translated only too obviously when I tried it in a digital context. I used the Mini Mac cut-out above, after having coloured it with pencils, I scanned in the cut parts and attempted fold all the pieces together to make a 3D model.

Paper Mac Origami

The Paper Shaper

Paper Toys

Using a traditional media to influence emerging media or new technology (Or Vice-Versa) might be referred to as intermedia or transformative media, where the influences and capabilities of one effect the other, both in the process and in the outcome.

A remarkably skilful use of transforming traditional origami to a digital form can be found created by a Melbourne designer who has created Digital Origami Animals.

Intermedia and Transformative Media through-out its application has probably had a lot of influence over the somewhat hyped business/company friendly term Transmedia. The development of projects for specific platforms, that may include intermedia in its content and is transformative upon its application.

Here we have the Transmedia Project where it is possible to see how professional and creative design practitioners converge between platforms, theories, concepts, processes and media. To be professionally relevant these days you have to be alert to the scope of creativity, be aware of your place in cultural practices, be open to exploring unfamiliar territory, be able to critically distinguish between favourable and unfavourable outcomes, be prepared to speak a visual language and speak it with clarity, allow yourself the opportunity to soak up underpinning theories and concepts, give yourself the benefit of approaching tasks intelligently and with the inventiveness of risk.

I enjoy the crossovers between soft and hard media, and think that the practice of such things will carve the way for new methods of constructing online media, and thus transform the way we engage with content - particularly how we construct visual stories on the net.


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